Per pixel lighting example
CMISS can now use the ARB Vertex program and ARB Fragment program OpenGL extensions to provide per pixel lighting. This shading is a vast improvement over the equivalent lighting with standard Gouraud shading, the specular highlights are very sharp and move smoothly across the surface instead of being starlike and blurry. Code has also been added to support bump texture maps.
Download the model and adapt the Cmgui model code for OpenCMISS-Zinc, if necessary. Most of the Cmgui examples can be translated into Zinc code (not all since there are a few features in Cmgui which are not exposed in, or part of the Zinc Library). With few exceptions the object names in Cmgui are the same as in Zinc.